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Tag Archives: Science

Demi-Humans and Dungeons, in the Real World

Recently the fossils of a previously unknown species of ancient human was discovered in a cave in South Africa.

That’s awesome in and of itself, but this video shows how they got to the remains to study them, including showing someone squirming into a tiny tunnel. They had to bring in a group of cavers who were small women who were capable of reaching the farthest chamber, which the map shows as being a vaulted 90’+ high cave.

Fantastic. No way an adventurer in plate armor is going through that tunnel.

I have on occasion designed low corridors in dwarf-built dungeons, but this makes me want to hide treasure beyond passages too small for anything but halflings and wood elves to crawl through.

Has anyone else ever put features like this into your dungeons? If so, I’d love to hear about them!

 
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Posted by on September 18, 2015 in Cool Stuff, Dungeon Design, History

 

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Bugs Are Cool

Behold, the Cyphonia clavata, otherwise known as the ant-mimicking treehopper.

Which, incidentally, is awfully fun to say.

Photo by Nicolas Gompel, linked from Livescience.com

Photo by Nicolas Gompel, linked from Livescience.com

 

What you are seeing is an insect that has evolved to look like an ant walking backwards. The treehopper’s eyes can be seen on the left of the picture, so to a predator it looks like the advancing treehopper is a retreating ant.

Being a gamer and prone to grisly ideas, when I first saw the image I thought the treehopper would kill an ant and wear its corpse as a shell, much like the disguised Mi-Go in H.P. Lovecraft’s The Whisperer in Darkness, but the reality is even more cool. The treehopper has evolved so that the same mechanisms that grow its wings create this amazing piece of camouflage, allowing it to grow the helmet-like ant mask as part of its natural body.

Science fiction and fantasy games are full of insect-based life forms, such as the Thri-kreen of Dungeons & Dragons or the Vrusk of Star Frontiers. Imagine the discomfort your players will have when they encounter a friendly race of insect people who grow shells that make them look vaguely human. Beings who believe that wearing this grotesque parody of our species is a tribute to us, a sign of friendship.

Then as soon as the characters become comfortable with this bizarre practice, have them encounter one of these creatures whose carapace vaguely resembles someone they know. Someone they haven’t seen for a while.

 

 

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Game Idea From The Bad Astronomer!

I’ve been a fan of Phil Plait’s Bad Astronomy blog for a long time. It’s always full of cool science information and sometimes good articles on skepticism. Phil was even the president of the James Randi Educational Foundation for a while.

Today he posted a link to one of his other blogs. Unfortunately this one is behind a pay wall, but the title alone is enough to inspire gaming ideas.

What headline could be so evocative?

Ancient Radioactive Lunar Volcano!

 
 

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