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Another Game Filled Weekend

It’s been another good weekend for me and table top games.

On Saturday a group of friends held a board game night and my whole family descended like gaming locusts upon their home. I got some good quality gaming in and was able to try several games I’d been wanting to play.

The first was an 80’s trivia game. It was a simple roll-and-move Trivial Pursuit clone, but being a true child of the 80’s it was fun to play.

From there I finally got my copy of Flash Point Fire Rescue to the table. We played two games that night using the basic rules, then the next day my family played it with the full rules. Flash Point is a co-operative game where players are firefighters trying to rescue people from a burning house as fires and explosions threaten to bring the building down on top of them. The game has a similar feel to Pandemic, but with enough difference that it has a flavor all its own. Gameplay is fast, easy to learn, and the situation in the house can change rapidly. The full rules add roles and special abilities to the firefighters, as well as complications including hot spots and caches of explosive chemicals to the house. This gives the game more options and adds to the strategy.

The game feels a little more random than Pandemic, though that might have more to do with the smaller scale of a house fire compared to a global scale. The unpredictability does keep players on edge, realizing that rooms filling with smoke may explode into flames with the right dice roll. In our first game we won handily, but in the second the home became an inferno that brought the house down on our heads. We won our third game with moderate difficulty and then decided to keep playing, counting any further rescues as “bonus points”. However two rounds into the extended game a series of explosions had our firefighters running for the doors.

Two thumbs up for Flash Point Fire Rescue!

After that I gave Boss Monster a try. This is a card game where each player takes on the role of a titular boss monster styled in the form of an old NES game. Using your cards you build a dungeon that will lure in mighty heroes and lead to their doom. However, if you lure in too powerful a hero he or she may fight their way through and wound you, and if enough make their way to your lair you’ll be eliminated from the game. Gameplay becomes a balancing act, trying to build a strong dungeon and lure the right heroes to your lair while letting too powerful heroes be directed to the other players’ dungeons. The game continues until one player reaches ten souls (gained from the vanquished heroes) or only one boss monster survives.

I enjoyed this game. The way you build your dungeon and how the spell cards effect play allow for a good bit of strategy. Rounds go quickly with little downtime, which keeps the game fresh, and the entire game has a clever sense of humor. At first I thought all the cards would be based on 16 Bit games, but I was delighted to see nods to other realms of gaming geekdom. My favorites are a card called “Annihilation” that has the green devil face on it from Tomb of Horrors and an idol card that includes a pixilated version of Dave Trampier’s Players’ Handbook cover.

Boss Monster is another winner and might end up on my “To Buy” list.

I watched a few games of King of Tokyo and caught the tail end of Betrayal at the House on the Hill. I definitely want to give Betrayal a try one of these days and still think highly of King of Tokyo. 

The last game I played was The Resistance, which is another game I’ve heard good buzz about. In this game everyone is a member of the resistance against an evil corporation that rules the world. However about 30% of the players are actually spies working to sabotage the fight for freedom. Each round one player acts as the leader and assigns members of the group to go on missions. The group votes to accept or reject the mission, if they reject it then leadership goes to the next player. If they accept it, each member of the team is given a Succeed and Fail card. Slipping in a fail card means the Corporation wins a point. If all Succeeds are turned in then the Resistance wins a point.

The goal is to guess who is a spy and who isn’t. There is no mechanism for outing a spy, the strategy is to only assign loyal members to missions and to reject missions with spies assigned to them. It’s a delightfully fun deduction game filled with paranoia.

I do hope to get back to some face-to-face role playing games soon, but in the meantime these doses of board gaming have been wonderful.

PHB-Cover

 
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Posted by on September 2, 2014 in Gaming

 

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After Action Report

And lo, it was indeed a good weekend for gaming.

We ended up with around 30 people at the house on Saturday, some coming from a good distance and one in particular making an insanely long trek to surprise me. Many games were played and good times were had by all.

I finally got the chance to play King of Tokyo, which has been on my “to play” list for quite some time. The game is simple and elegant, relying on a dice rolling mechanic to get victory points, heal, do damage to other monsters, and collect energy cubes for buying special powers. My friend’s youngest daughter taught us how to play and it was a lot of fun. It plays fast, is good for all ages, and it’s about giant monsters stomping around Tokyo. What’s not to like?

I hear the expansion set adds more variety to the kaiju, so I’m putting both the base game and the expansion on my list to acquire.

I was also in on one of several games of Pandemic. This is the first time I’ve played with a full five players and we did quite well, getting within a single player’s action of winning the game. Unfortunately we ran out of cards immediately before the cures could be created, meaning the game ended and the world became a wasteland of plague and death.

Sentinels Tactics did not reach the table after all! So many other games were going that the heroes of the Multiverse will have to wait for another day. Though it won’t be too long, I’m sure.

Car Wars was a big hit. The city-scape and Matchbox cars made a big impression on the group and we ran two autoduels of five Division 10 cars. I used 5th Edition rules, which play fast and are easy to teach. Almost none of the drivers had played any edition of Car Wars before and it took little time to get them up to speed and smashing cars. I refereed the first game and played in the second, where I died quickly and in a blaze of glory immediately after obliterating another car. Photos are on the way.

I saw several other games hitting tables too and late in the evening a Euker game broke out. Then at 8:00 we took a Dr. Who break to watch the season premier. I think I’m going to like the new Doctor quite a bit.

Our game Grisleigh End was also played, to good reception. On Sunday we did a demo of the game for a local steampunk group, running two tables with five players each. The game was again well received and we had good feedback. We have some more rules that will need to be adjusted and hopefully we’ll have a revised edition hammered out soon.

It was an excellent weekend. I can’t think of a better way to celebrate my birthday (slightly late) than having a house full of friends throwing dice and having a good time.

D20

The weekend was a crit success!

 

 
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Posted by on August 25, 2014 in Gaming, Uncategorized

 

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