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Tag Archives: Isometric

Speaking of Isometric Mapping

One of the things I love about the OSR is that it’s allowed people to create and spread unique ideas and products.

Case in point, my post on G+ asking about isometric mapping was replied to by the author of the blog Blue Boxer Rebellion. He happens to make isometric dungeon tiles and sells them on Drive Thru RPG.

Dungeon tiles are nothing new, I got my first set in the 80’s and I know there were sets available in the 70’s. I’ve seen countless 2D and 3D sets, but I’ve never seen an isometric set before now. It’s rare that I can look at a gaming product and say that I’ve never seen anything like it. You can see his products on his store front here.

I love the optical illusion effect the tiles generate and the hand drawn black-and-white fits my preferred old school art preferences. You can get a good look at a sample on his blog here.

 

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Isometric Mapping Thoughts

I posted this on the G+ OSR community as well.

Question on mapping. I’ve been looking at some wonderful examples of isometric maps.

Aesthetically I like them, but here’s my question. Do they have any effect from the player’s point of view? Would players realize that a map was done isometrically if the DM doesn’t tell them? Maybe it helps the DM express changes in height better, but otherwise I’m not sure.

This isn’t a knock on the design choice, I love them. Wish I could draw them better. I’m just wondering because I’ve always looked at them from the DM’s point of view and never thought about how they do or don’t change things on the other side of the screen.

 

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