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Tag Archives: Greater Than Games

Sentinels Tactics Has Arrived!

Joy!

Yesterday I came home to a big box from Greater Than Games. My Sentinels Tactics set has arrived!

Wait, let me back up a little.

Sentinels Tactics: The Flame of Freedom and all my add-ons is in my hands four months early!

I don’t know what dark magic Greater Than Games has that lets them nail every Kickstarter project but I’ll donate a pint of blood to it in thanks.

Sentinels Tactics is the new tactical combat game based in the Sentinels of the Multiverse universe. Unlike the card game, where the players work cooperatively to defeat a super villain, Tactics pits the players against each other in comic book battles. This is the project I blew all my discretionary gaming money on so I could fund it at the $100 level, and boy was it worth it. I got the core game, the Uprising expansion, two boxes of miniatures, a deck of additional cards, and a fun art print of the Sentinels characters.

I’d hoped to be playing it for Christmas. Now it shows up right before I celebrate my birthday by having a bunch of friends over for a day of board gaming.

I can’t say enough good things about Greater Than Games. They put out high quality products, well designed, with good components, and great customer service. They have nailed the superhero genre in ways no other non-rpg tabletop game has. In my opinion better than Heroclix from the, “makes you feel like a superhero,” standpoint.

I can’t wait to get this game to the table.

 
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Posted by on August 14, 2014 in Gaming

 

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Gaming!

Despite a crazily busy weekend, I managed to get into some gaming.

First, my son wanted to take another crack at Sentinels of the Multiverse and this time my daughter joined us. My son has fallen in love with Ra, I use Haka, and my daughter picked Wraith, who she took to with great glee. The three heroes faced off against the nefarious La Capitain and her time pirates, who sought to plunder the Tomb of Anubis. The heroes took a good beating, but triumphed before any of their number fell.

My daughter loved Wraith’s combat stance power, that lets her do damage to a target that damages her. She decided that the power let her punch the villains in the face and proudly announced, “I have anger issues,” while occasionally growling. I am such a proud geek dad, though I wonder if there will be any “stories” from the playground from this. I can imagine her leaping from the monkey bars shouting that as her battle cry.

Our normal Sunday night G+ game was broken up due to people’s holiday schedules, but I got in a small G+ game on Monday night. We decided to kick the tires on Stars Without Number, which I’ll be running when we resume our normal session. This is the first time I’ve run the game and the first time my players have had a crack at it and I’m pleased to say that everything went well. I had two players and they each created two characters in a little over 20 minutes, not bad for a first time.

I based the adventure on Dungeon from a Distant Star, a great one-page dungeon that’s free to download. I’ve been wanting to give it a try for quite a while and this was the perfect opportunity. As things turned out we got a good look at how Stars Without Number worked and had fun doing it. The party explored a good chunk of the crashed spaceship, got into one fight, and made plenty of skill rolls. Through good fortune they avoided most of the more dangerous encounters and got to play with several alien artifacts. In the end one character was both seriously wounded and suffering mental trauma from one of the alien devices, but at least he survived.

I am definitely looking forward to running the game. It plays fast and easy, and while combat is lethal it does offer ways to mitigate the risk for groups that play smart.

If you’re not familiar with the game system, you should be. Stars Without Number is one of the crown jewels of the OSR movement. It’s a science fiction game based on original Dungeons & Dragons mechanics, but it offers more than that. It also offers a fantastic toolkit for building space sectors, worlds, cultures, adventures, and alien species. The tools are system agnostic, which makes the whole package even more useful.

And you can get the core rules for free. Not a stripped down starter version, not even a complete version without artwork. The whole game book is available as a free download. There is a paid copy of the core book that adds a few chapters on robots and mecha, which I own in print and PDF format, but those are extras.

Stars Without Number can be downloaded here. Be warned, once you read it you may find yourself collecting everything Sine Nomine Publishing puts out.

An affliction I enjoy greatly.

The Wraith(1)

 

“I HAVE ANGER ISSUES!”

 
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Posted by on May 27, 2014 in Gaming, Science Fiction

 

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New Sentinels of the Multiverse Game!

The Multiverse expands once again as Greater Than Games brings us their latest Kickstarter project, Sentinel Tactics: The Flame of Freedom!

Greater Than Games is the company behind the Sentinels of the Multiverse co-operative card game of superhero action. Sentinels is a fantastic game, by far the best tabletop superhero game I’ve ever played, and worthy of its own review (next week, I’ll get to it next week). The quick summary is that each player gets a hero who has their own deck of powers and actions. You select a villain and an environment, each of which also have decks, and engage in fast-and-furious superheroics. The game world has also developed its own story with each expansion evolving the heroes, adding new characters, and revealing a bit more of the Sentinels lore. The characters and their story add to the draw of an already engaging game.

If you are a fan of the superhero genre you owe it to yourself to check this game out. Be warned, once you try it you will be compelled to buy all the expansions, but it’s okay because they’re all awesome.

Now the folks at Greater Than Games are taking the Sentinels line in a new direction. Sentinel Tactics takes the heroes and villains from the card game and puts them into a hex-grid battle game with maps you construct and finely sculpted miniatures to play with. Another departure from the established Sentinels gaming style is that players face off against each other, letting players take on the role of villains as well as heroes.

“Out of the box, the game is balanced for teams comprising any heroes and/or villains in head-to-head skirmish combat. Additionally, Sentinel Tactics: The Flame of Freedom includes a scenario book which tells the comic book stories and lets you play out the heroes’ battles with the dastardly villains! In these scenarios, the villain player has access to additional scenario powers, rules, and minions that allow them to take on an entire team of heroes!”

The sculpts for the the miniatures look excellent and I cannot stress enough how much I love that it’s not a collectible game. Expansions are fine, collectible games are… iffy. Blind buy collectible games are horrible abominations that have no business on my gaming table. Even a game that seems tailor-made for me will not see a penny from my pocket if they use a blind buy model.

I’m looking at you Monsterpocalypse. Don’t give me those sad kaiju eyes, I will not buy you.

Greater Than Games also has a stellar track record with Kickstarters, a rare and valuable thing in the gaming industry, and it shows in the support they are receiving from their fans. Three days into the game and they’re already 2 1/2 times over their funding goal.

I love Sentinels of the Multiverse. I love light hex-grid combat games. Bringing the two together guarantees that I’m in for the long haul.

The only question left is what level I’m buying in at.

SotM

 
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Posted by on March 28, 2014 in Books and Comics, Gaming

 

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