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Ravenloft Pt. 2

03 Nov

This past Sunday our intrepid adventurers continued their mission to destroy Strahd von Zarovich, or failing that to light as much of Castle Ravenloft on fire as possible.

As it turns out, they were successful on both counts.

We had a fifth player join us at the table, running a dwarven fighter/thief, and I ruled that he was a prisoner they rescued when they blew up the witches coven at the end of the last session. With their new friend added to the marching order, the Sunsword restored, and Strahd’s history revealed from the Tome of Strahd, the party descended from the towers back into the heart of the castle.

The players were again in fine form, with good rolls, excellent role playing, and creative solutions that on more than one occasion caused me to stop and think. They continued their pyromania plan and soon the central keep was ablaze, and they were very successful at finding hidden things, including secret doors that lead them to Strahd himself. Along the way there were several notable encounters.

The magical portrait was a fun annoyance. This was closely followed by a potentially disastrous encounter with two wraiths, but the Sunsword, the magic-user’s Magic Missile spell, and some marvelous rolls ended the fight quickly.

The most creative moment was when the Fair Gertruda fell to a venomous spider’s bite. The magic user was under the effects of a Potion of Gaseous Form and asked if she could force herself into the Fair Gertruda and perform CPR by moving in and out of her lungs. This was such a strange and unique idea that I went with the Rule of Cool. I checked to see how much longer the potion would be in effect (reforming inside her would be… messy) and came up with how many rounds she’d have to do this before I’d give The Fair Gertruda another saving throw against poison. It all worked out and the magic user saved the Fair Gertruda’s life.

The funniest moment was when the party discovered the secret door in the back of the roaring fireplace. Rooms outside of the study were burning and the carpet within the study had also caught fire, meanwhile a group of gargoyles were smashing their way through the door to get to the adventurers. The Fair Gertruda stumbled upon the mechanism to open the secret door and the party decided that a hasty retreat was in order. The human thief and the dwarven fighter/thief both nimbly leapt over the fire without being burned, right into the fake treasure room. The magic-user was next to try…And she failed, falling flat onto the fire and taking a good amount of damage, her robes catching fire. The heroic Landsknecht took this opportunity to hurl The Fair Gertruda over the area shielded by the magic-user’s body and to safety. The lawful evil cleric, in plate mail, then used the magic-user’s body as a bridge to cross the fire. This did more damage to her, grinding her into the coals. Finally the heroic Landsknecht lept across the gap… and failed his roll, landing full onto the magic-user’s back. In chainmail. This did even more damage to the magic-user and almost killed her. It also caused us to take a break due to laughing so hard.

I ruled that the gargoyles had stopped breaking through the barricades and were now laughing and mocking the players. The adventurers finally managed to drag everyone to safety beyond the flames, shut the secret door, and pour a lot of healing magic (and the Landsknecht’s spare clothing) onto the somewhat upset magic-user. Just in time for the thief to fail his Remove Traps roll and release a cloud of sleeping gas.

Ravenloft, where sometimes you’re in a Hammer Horror film and sometimes it’s a Tex Avery cartoon.

The most epic moment was their confrontation with Strahd, whom they discovered in his hidden treasure vault when the Sunsword began glowing while they were in the belfry outside. The plan was for the Landsknecht, Sunsword in hand, to lead the charge and take Strahd head on. The cleric and the human thief would back him up, while the magic user and the dwarven fighter/thief used Potions of Invisibility to get in position behind the vampire.

Plans made, potions quaffed, the door was flung open and the Landsknecht bellowed his challenge. Strahd turned to face him and used his Charm powers to take over the Landsknecht’s mind, commanding him to defend the vampire against his fellow adventurers. The cleric held his action while the thief used his magic throwing dagger to attack Strahd, failing his attacks but drawing the Landsknecht’s attention. This worked out well, as the thief’s Displacer Cloak allowed him to keep their mind-controlled ally’s attention while keeping him safe. Strahd lunged at the cleric, but rolled a one on his attack and stumbled. The cleric struck Strahd with his magic hammer Thundercrack, doing almost maximum damage, and unleashed its power to make everyone within 20′ Save or be stunned for 1d4 rounds. Several players were stunned, but more importantly so was Strahd. Only for one round, but that gave them an opportunity. The dwarf had made his saving throw and was now behind the stunned vampire. He made his attack to backstab Strahd, and rolled a natural 20.

The room filled with cheers.

He then rolled maximum damage! x3 for the backstab, x2 for the 20, plus the damage already done by the cleric and Strahd von Zarovich’s head went bouncing across the piles of gold.

Victory! An amazing win. The players were elated.

They then proceeded to stake the corpse, douse the head and body with holy water, smash the head, and light everything on fire.

One thing that struck me was how happy the players were even though the final fight didn’t take long. It proves that every boss fight doesn’t need to devolve into a long slugfest. The players knew how dangerous Strahd was, they knew what he’d done to their dead comrade and the evidence was all around them. Solid planning on their part and some really amazing rolls gave the final fight the same sense of being epic that a drawn out battle would have.

I haven’t run Ravenloft in years and it was great to revisit this classic module and it was even more fun since most of my players were unfamiliar with the adventure. It was a great way to celebrate Halloween. The only challenge left to me is deciding what to do next year.

PHB-Cover

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Posted by on November 3, 2015 in Fantasy, Gaming, Horror

 

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