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The Not-Trap

13 Sep

The discussion of traps and puzzles reminded me of an insidious thing I once heard of a Dungeon Master doing.

Upon opening the door the characters find a 20’x20′ room.  The room is completely bare of any ornamentation and the only thing in it is a polished, finely crafted sword laying unsheathed in the center of the room.

There is no trap.

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Posted by on September 13, 2013 in Dungeon Design, Gaming

 

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